Archive for Dragon Soul

Someone toss me an Innervate.

Posted in Guild Admin, Raid Night, WoW with tags , , , on December 23, 2011 by Sindanda

We didn’t kill Zon’ozz last night.  I’m…upset to say the least.  I lost sleep over it.  My bff who is a casual player reminded me today that I need to remember sometimes, it really is just a game.  Continue reading

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Posted in Guild Admin, Healing, Raid Night, Raiding, WoW with tags , , , , , on December 21, 2011 by Sindanda

We killed Yor’shaj heroic, finally, and came a hair away from a Zon’ozz kill.  This is something we really, very much-needed as a guild.  Our progression in Dragon Soul was stalled, as it was in Tier 12, at the first few weeks, until we got comfortable with the instance.

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On difficulty tiers

Posted in Raid Night, WoW with tags , , , on December 10, 2011 by Sindanda

I’ve been in LFR, Normal, and Heroic encounters in Dragon Soul.  The biggest pitfall I’ve come across is thinking that they relate, strategy wise.  They do not.

Let me repeat and rephrase that.  LFR is not Normal.  Normal is not Heroic.  Making the mistake of thinking that the abilities and general strategy are the same across the difficulty levels is wrong.  What is dangerous in normal is not what is dangerous (read: Lethal) in Heroic.

Just thought I’d make that point.

More totems, FASTER

Posted in Healing, Raid Night, Raiding, Stats, WoW with tags , , , , , on December 8, 2011 by Sindanda

So we decided to finish our second Dragonwrath before hitting Dragon Soul last night.  This included a full 7/7 heroic run of Firelands.  I had decided to break my long standing gruge against anything non-mastery related.  So I reforged.  Everything.  Mastery became haste.  Crit….for the most part stayed crit, but sometimes became haste.  The end result was me going from a modest 916 haste rating to 2015, this gives me another tick of riptide heal on an unrefreshed HoT.  My crit chance is around 20% unbuffed, which is pretty much what it was previously.  My mastery plummeted from around 57% increased healing based on health to 30%-ish. 

On farm content, it felt great.  The logs look great.  My HPS has gone up.  Problem?  It’s farm content.  I know all these fights, intimately.  It’s not what I want to gauge myself on.

We did get about an hour on Zon’ozz, with a second Dragonwrath.  We made progress.  Again, my healing felt better, a lot better.  The faster heals push my HPS in a more reactive way, which is what I’m going to need on progression.  True, I’ll spend mana faster, but I’ve switched (For the moment)  to regen trinkets, and speced into Telluric Currents rather than Focused Insight.  I feel like it’s a good change, I can push the heals hard when I need to, and regen when I don’t.

To do:  Figure out if my stat priority will be Haste>Matery>Crit or Haste>Crit>Mastery.  Ug, still so many decisions.

Slimes for days.

Posted in Raid Night, WoW with tags , , , , on December 7, 2011 by Sindanda

Our introductory sojourn into heroic Dragon Soul proved to be…. not as heroic as I would have liked. 

Morchok felt good.  My healing was solid, compared to the other healers.  And there was a progression.  The first few pulls were outright awful.  We did better though.  We were able to identify why we were failing, and improve on those points, until a kill came. 

Yor’shaj was not a similar situation.  It really felt like no matter what we did, what ooze combinations we tried, damage became unhealable.  Even with 3 A+ healers, it just wasn’t happening.  There was no learning, there was no progress, there was only pointless wiping.  I can only hope there’s some detail we’re missing, or the fight is ridiculously overtuned. 

We did a few pulls on Zon’0zz.  Not really enough to gauge what was happening very well, but it seems like it’s going to be a very fine line between how many times we bounce the ball and then let him into P2.  There’s adds, many adds, in that phase, and they don’t despawn.  The must be killed.  So you can’t transition him too often, or you get swamped.  But if you don’t transition him enough, tank damage gets unhealable.

Overall, it’s hard, which is what we want.  I’m not upset.  I’m frustrated.  But we will overcome, or we’ll break.  As always with progression.

It begins anew.

Posted in WoW with tags , , , on December 2, 2011 by Sindanda

So, 4.3 came out, and we hit Dragon Soul.  Hard.  All the bosses are dead.  We have neat titles!  But it begs the question, was it too easy?

This, for clarification, is normal mode.  But even in Firelands, we had some difficulty with the fights.  They were challenging, to a degree.  It took us two or three weeks to get normal Rag down.  And now, two days after Dragon Soul is open, Deathwing is dead.  Granted, that we have a tighter knit group than we did when we entered firelands, a better trust bond between tanks and healers.  Oh, and the full heroic gear doesn’t hurt.  But we had that going into normal firelands.  And this is a resonating sentiment among the vocal.  That normal Dragon Soul is easy.  TOO easy.  Wasn’t this what Raid Finder was for? 

It’s dangerous to listen to only the vocal though.  If you listen to only the people that are the loudest, which are usually extremists in the first place, than you can get into trouble.  I can only gauge my personal experience, and that experience was that the content was extremely simple to conquer. 

It makes me fear for the ease or insurmountable wall of difficulty that heroic may bring.  There’s a few paths of thought on this.  One, that the normal modes. we just over geared it.  Which is definitely a viable way of thinking.  This would mean that next week, we’ll be on par for the heroic fights.  I just can’t see any way that Deathwing Heroic could be any more difficult/challenging than H Rag.  I guess we’ll see.   The second philosophy could be that they just undertuned the whole damn thing.  Also possible I guess.  They probably undertuned Heroic in that case.

On the healing note, it felt good.  Resto shamans got a little bit of a buff, and provide something unique, in terms of the Ancestral Vigor buff, which is nice.  I have a bit of an obsession with keeping it up, or trying to, on the whole raid.   There’s a lot of opportunities to utilize Rains and Chains in this tier, which is our strongest point, in my opinion. 

We did Looking for Raid as a guild.  It was fun.  I can really see how resto shamans would thrive better in a 25 man environment rather than 10 man.  But it is what it is.