Someone toss me an Innervate.

Posted in Guild Admin, Raid Night, WoW with tags , , , on December 23, 2011 by Sindanda

We didn’t kill Zon’ozz last night.  I’m…upset to say the least.  I lost sleep over it.  My bff who is a casual player reminded me today that I need to remember sometimes, it really is just a game.  Continue reading

Posted in Guild Admin, Healing, Raid Night, Raiding, WoW with tags , , , , , on December 21, 2011 by Sindanda

We killed Yor’shaj heroic, finally, and came a hair away from a Zon’ozz kill.  This is something we really, very much-needed as a guild.  Our progression in Dragon Soul was stalled, as it was in Tier 12, at the first few weeks, until we got comfortable with the instance.

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A little less spirit(tual)

Posted in WoW with tags , , on December 21, 2011 by Sindanda

Prepping for progression night. I’m going to reforge my spirit to crit/mastery. I need more throughput. My mana regen is through the roof, frankly, and I don’t need it all. My spirit is at ~3400 with my persistant spirit buffs up, not including Heartsong.

We’ll see how it goes. Fear for me.

On difficulty tiers

Posted in Raid Night, WoW with tags , , , on December 10, 2011 by Sindanda

I’ve been in LFR, Normal, and Heroic encounters in Dragon Soul.  The biggest pitfall I’ve come across is thinking that they relate, strategy wise.  They do not.

Let me repeat and rephrase that.  LFR is not Normal.  Normal is not Heroic.  Making the mistake of thinking that the abilities and general strategy are the same across the difficulty levels is wrong.  What is dangerous in normal is not what is dangerous (read: Lethal) in Heroic.

Just thought I’d make that point.

More totems, FASTER

Posted in Healing, Raid Night, Raiding, Stats, WoW with tags , , , , , on December 8, 2011 by Sindanda

So we decided to finish our second Dragonwrath before hitting Dragon Soul last night.  This included a full 7/7 heroic run of Firelands.  I had decided to break my long standing gruge against anything non-mastery related.  So I reforged.  Everything.  Mastery became haste.  Crit….for the most part stayed crit, but sometimes became haste.  The end result was me going from a modest 916 haste rating to 2015, this gives me another tick of riptide heal on an unrefreshed HoT.  My crit chance is around 20% unbuffed, which is pretty much what it was previously.  My mastery plummeted from around 57% increased healing based on health to 30%-ish. 

On farm content, it felt great.  The logs look great.  My HPS has gone up.  Problem?  It’s farm content.  I know all these fights, intimately.  It’s not what I want to gauge myself on.

We did get about an hour on Zon’ozz, with a second Dragonwrath.  We made progress.  Again, my healing felt better, a lot better.  The faster heals push my HPS in a more reactive way, which is what I’m going to need on progression.  True, I’ll spend mana faster, but I’ve switched (For the moment)  to regen trinkets, and speced into Telluric Currents rather than Focused Insight.  I feel like it’s a good change, I can push the heals hard when I need to, and regen when I don’t.

To do:  Figure out if my stat priority will be Haste>Matery>Crit or Haste>Crit>Mastery.  Ug, still so many decisions.

Slimes for days.

Posted in Raid Night, WoW with tags , , , , on December 7, 2011 by Sindanda

Our introductory sojourn into heroic Dragon Soul proved to be…. not as heroic as I would have liked. 

Morchok felt good.  My healing was solid, compared to the other healers.  And there was a progression.  The first few pulls were outright awful.  We did better though.  We were able to identify why we were failing, and improve on those points, until a kill came. 

Yor’shaj was not a similar situation.  It really felt like no matter what we did, what ooze combinations we tried, damage became unhealable.  Even with 3 A+ healers, it just wasn’t happening.  There was no learning, there was no progress, there was only pointless wiping.  I can only hope there’s some detail we’re missing, or the fight is ridiculously overtuned. 

We did a few pulls on Zon’0zz.  Not really enough to gauge what was happening very well, but it seems like it’s going to be a very fine line between how many times we bounce the ball and then let him into P2.  There’s adds, many adds, in that phase, and they don’t despawn.  The must be killed.  So you can’t transition him too often, or you get swamped.  But if you don’t transition him enough, tank damage gets unhealable.

Overall, it’s hard, which is what we want.  I’m not upset.  I’m frustrated.  But we will overcome, or we’ll break.  As always with progression.

A buff is a buff. Or is it?

Posted in Healing, WoW with tags , , , , on December 6, 2011 by Sindanda

I’ve been a shaman for a long time.  I’m so used to bringing some sort of unique buff to the raid.  I was very disheartened when the “Bring the player, not the class” philosophy was implemented, and essentially decimated our versatility and unique buffs.  I feel it’s a lot of the reason that shamans are low man on the totem pole in pretty much all specs right now. 

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